In Stardust Speedway Zone 3 with Debug Mode active, when the player reaches Amy, they can change into any sprite and go to the far left of the screen until the camera bugs out. Surprisingly, this is the only known 'glitch' caused by time travel. This may not be a glitch, however, as in some places where one can get stuck, there are semi-solid staircases allowing the player to leave. This is because the terrain varies from timeline to timeline, which means that there's space in some timelines where there may be a wall in another. In many Rounds, time traveling at certain spots will place the player inside walls or other terrains once they reach their intended timeline. While technically intentional, it is useful. This cannot be done in Time Attack, as checkpoints aren't set in the levels, so one will always be put back at the start of the Zone. They can then reach the end of the stage with a fast clear time, which will even count as their leaderboard time. After waiting until the timer hits 10 minutes (while moving around enough to prevent Sonic from jumping off the stage) the player will be taken back to the checkpoint with their time reset to 0. In any Round in the 2011 remaster of the game, the player should activate the final checkpoint. Sonic & All-Stars Racing Transformed Review This may cause minor graphical quirks in the background, but going back into the ramp area should fix this. In the original version of the game, it is possible to jump off of the first 3D ramp in Palmtree Panic Zone 1 with a well-timed jump just before getting locked into movement. If the timer is around "8000", the screen will scroll up, and the game will crash. As soon as the Act starts, the player should enter Debug Mode and go all the way to the right of the stage. If the player goes to Time Attack and selects Stardust Speedway Zone 3, strange things may happen. To perform this glitch, the player must be playing the Sonic Gems Collection version of the game and have Debug Mode enabled. 1.8 Metallic Madness Bad Future with all Time Stones.1.7 Sonic CD 2011 Time Travel/Debug Mode softlock. Please Add more Information to this article because some information in this article aren't listed due to the laziness of the creator of the page. There is also Found Sprites for R2, The Things i Gotta Say is That R2 Has no Playable Versions At all. However, in the end cutscene for sonic cd, its a recap of all the levels exept Tidal Tempest, but The end Cutscene Contains R2 In it. In the dev dairy video uploaded to youtube by Sega of Eroupe, They Show the Concept Art, But they Don't Say Its from a lost level. In the level naming system for sonic cd, for the zones, the code will start with a ' R ' and then the Number for the zone in order, but people have noticed, palmtree panic is R1, but collision chaos, the second level in the final version is R3, but there is no ' R2 ' in the zones, so people dubbed the level ' R2 ', So it was belived that R2 Must've been the second level, For a fact, each level in sonic CD is based off a level in Sonic 1 Even on Order, Example: Palmtree Panic Resembles Green Hill, So people belive R2 Can be based of Marble Zone, Some people belive that the name for R2 is Relic Ruins, or Rainbow Ruins, although this is not conformed. R2 Is a Zone From Sonic CD, People Belive That This Lost Level Might Exist due to the level codes or something in the sonic cd files, the zones in sonic cd from the final version are: Palmtree Panic Zone. You can help the Lost Media Archive by expanding it!įound Unknown Sonic CD Special Stage ( Might have a Connection to R2 Due to The Theme )Īnother Unknown Photo Of R2 ( Possibly Fake )
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